History
Snake (or Worm) games are old and have seen many variations.
Wikipedia provides their history, of course.
Here is a list of some variations.
Here are some other links to lists of snake games:
Video Games 80-90 (1)
Video Games 80-90 (2)
Snake-Byte on Snake.fr
Snake.fr, naturally
I especially remember the Apple II version (Snake Byte) from 1982, which left a lasting impression, and inspired my version. It had a very minimalist aesthetic and interesting gameplay, albeit insufficient.
This was well before the Nokia phone version that popularized the concept.
The first Mac, in 1984, didn't have Snake yet, so in 1986 I developed one (in ZBasic 3.03) that was quite successful in 1987 (shareware, on floppy disk or CD later, long before the Web)... 40 years already... You can still find versions of it.
On my old 1987 Mac SE, it still runs thanks to its original floppy disk.
Here are 3 links for those who dare:
On Macintosh Garden
On Macintosh Repository (1)
On Macintosh Repository (2)
The differences in functionality between the version you see here and the 1987 version 1.1 or the 2.0 color version are as follows:
What is missing today:
- There were initially 8 languages plus the 1992 EEC language (Eurolango), thanks to contributions from my international friends and colleagues.
If you are interested in helping me translate into languages other than French and English, please contact me and I will provide you with a list of texts to translate.
- There was also an atmosphere that I haven't reproduced today, because society has changed:
it was Woody Allen's film “Everything You Always Wanted to Know About Sex But Were Afraid to Ask,” with a sperm cell catching eggs and coming out between two hearts. It was cute at the time, but it's no longer possible today...
What's more, today:
- The game is free, with no ads, no collection of personal data, and still no AI; it is no longer shareware.
If you feel like paying for something, make a donation to an NGO of your choice that works for peace, against poverty, or for human rights.
No need to tell me either.
- You can share your high scores with the whole world and compare yourself to others.
- You can also watch replays of the best games played by others.
- You can share the worlds/boards you create so that other players can play them.
But in this case, to avoid any potential Internet abuse, proposals are moderated before being shared. The Internet has changed since 1987 (especially since its consumer segment only began to exist in 1993-1994).
- Player nicknames are now shared to ensure their uniqueness.
- New themes have been added (Star Trek, Star Wars, and The Pianist), as well as a color version.
- Sound effects and music have been added.
- Controls have been adapted to modern touchscreens, instead of a Mac keyboard.
What about tomorrow?
- Your suggestions for improving or expanding the game are welcome.
Obviously, not everything is possible. And I want this game to remain simple, without too many frills.
If you have any ideas, let me know.
I am the sole author of this game, from the code to the interface and the music.
I used some royalty-free images for the user interface, after improving them.
The same goes for the sound effects, including the famous Wilhelm scream, of which there are many examples everywhere.
- Possible ideas include adding nasty obstacles, point bonuses, or feature bonuses. ..
But is it really necessary?